Two sticks, one fish, some flashing lights. Death Ray Manta is, quite definitely, a videogame in the purest sense. Rejigged, rebuilt, remastered for Steam in the year of our Molyneux 2015.
Death Ray Manta is a short form top down arena shooter where you blow up enemies using colourful laserbeams. You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits and lasers from beyond the stars. Collect space gems for a bonus and shoot everything else that you can in order to flash lights at yourself. Aim for your own personal high score. How far into fish space can you get?
32 screens of increasingly colourful and crazy laser firing mayhem from the brains behind (amongst other things) Squid Yes, Not So Octopus, SYNSO 2 and the challenge mode in Waves. Also, he’s that hairy dude off the internet. You know the one.
Death Ray Manta is made with the fine assistance of Mike Daw who provided the legwarmer chic tunes and Andy White, who helped out under the hood and kept me sane. Cover art by the legendary Ste Pickford.
“Absolutely Brilliant!” – Rob Fearon
“The light displays are something else, too: you’re born, each round, in the midst of a blizzard of rainbow particles, and your foes fragment in a rich neon shower under impact, staining the 2D world with their reds, greens, purples and pinks.”
8/10 – Edge
“it may look like a Geometry Wars type of experience, but DRM is a much more tightly-focused and unforgiving game. Each stage lasts seconds, buffered by a few seconds of visual transition, so there’s a strange rhythm to playing it: constant bursts of intensity with pauses for breathing.”
8/10 – Eurogamer
“…a mainline hit of pure colour and light and energy and noise and speed and then more colour and more light and lasers, lasers everywhere. It’s like opening your skull and dunking your brain in a bowl full of sugar.”
5/5 – RGCD
(Also, PLEASE stop asking Ste for keys. Come on now, he’s just the artist and doesn’t need his inbox clogging up. Thanks!)